42 lines
964 B
C++
42 lines
964 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/SCompoundWidget.h"
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#include "Framework/PropertyViewer/PropertyPath.h"
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#include "Framework/PropertyViewer/PropertyValueFactory.h"
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namespace UE::PropertyViewer
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{
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class INotifyHook;
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/** */
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class SEnumPropertyValue : public SCompoundWidget
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{
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public:
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static ADVANCEDWIDGETS_API TSharedPtr<SWidget> CreateInstance(const FPropertyValueFactory::FGenerateArgs Args);
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public:
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SLATE_BEGIN_ARGS(SEnumPropertyValue) {}
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SLATE_ARGUMENT(FPropertyPath, Path);
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SLATE_ARGUMENT(INotifyHook*, NotifyHook);
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SLATE_END_ARGS()
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ADVANCEDWIDGETS_API void Construct(const FArguments& InArgs);
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private:
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FText GetText() const;
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TSharedRef<SWidget> OnGetMenuContent();
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//bool IsEnumEntryChecked(int32 Index) const;
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void SetEnumEntry(int32 Index);
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int32 GetCurrentValue() const;
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TWeakObjectPtr<const UEnum> EnumType;
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FPropertyPath Path;
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INotifyHook* NotifyHook = nullptr;
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};
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} //namespace
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