25 lines
677 B
C++
25 lines
677 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Factories/FbxSceneImportOptions.h"
|
|
|
|
#include "Math/MathFwd.h"
|
|
|
|
|
|
UFbxSceneImportOptions::UFbxSceneImportOptions(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
bTransformVertexToAbsolute = false;
|
|
bBakePivotInVertex = false;
|
|
bCreateContentFolderHierarchy = false;
|
|
bImportAsDynamic = false;
|
|
HierarchyType = EFBXSceneOptionsCreateHierarchyType::FBXSOCHT_CreateBlueprint;
|
|
bForceFrontXAxis = false;
|
|
bImportStaticMeshLODs = false;
|
|
bImportSkeletalMeshLODs = false;
|
|
bInvertNormalMaps = false;
|
|
ImportTranslation = FVector(0);
|
|
ImportRotation = FRotator(0);
|
|
ImportUniformScale = 1.0f;
|
|
}
|
|
|