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UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportOptions.cpp
2025-05-18 13:04:45 +08:00

25 lines
677 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/FbxSceneImportOptions.h"
#include "Math/MathFwd.h"
UFbxSceneImportOptions::UFbxSceneImportOptions(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bTransformVertexToAbsolute = false;
bBakePivotInVertex = false;
bCreateContentFolderHierarchy = false;
bImportAsDynamic = false;
HierarchyType = EFBXSceneOptionsCreateHierarchyType::FBXSOCHT_CreateBlueprint;
bForceFrontXAxis = false;
bImportStaticMeshLODs = false;
bImportSkeletalMeshLODs = false;
bInvertNormalMaps = false;
ImportTranslation = FVector(0);
ImportRotation = FRotator(0);
ImportUniformScale = 1.0f;
}