Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Customizations/WidgetNavigationCustomization.h
2025-05-18 13:04:45 +08:00

73 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "WidgetBlueprintEditor.h"
#include "IPropertyTypeCustomization.h"
#include "StructUtils/InstancedStruct.h"
#include "PropertyHandle.h"
class IDetailChildrenBuilder;
class IPropertyUtilities;
class FWidgetNavigationCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IPropertyTypeCustomization> MakeInstance(TSharedRef<FWidgetBlueprintEditor> InEditor)
{
return MakeShareable(new FWidgetNavigationCustomization(InEditor));
}
FWidgetNavigationCustomization(TSharedRef<FWidgetBlueprintEditor> InEditor)
: Editor(InEditor)
{
}
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
private:
EUINavigationRule GetNavigationRule(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav) const;
FText GetNavigationText(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav) const;
void MakeNavRow(TWeakPtr<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, EUINavigation Nav, FText NavName);
TSharedRef<class SWidget> MakeNavMenu(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav);
void HandleNavMenuEntryClicked(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav, EUINavigationRule Rule);
TSharedRef<SWidget> OnGenerateWidgetList(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav);
void HandleSelectedCustomNavigationFunction(FName SelectedFunction, TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav);
void HandleResetCustomNavigationFunction(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav);
FText GetExplictWidget(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav) const;
TOptional<FName> GetUniformNavigationTargetOrFunction(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav) const;
void OnWidgetSelectedForExplicitNavigation(FName ExplictWidgetOrFunction, TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav);
EVisibility GetCustomWidgetFieldVisibility(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav) const;
EVisibility GetExplictWidgetFieldVisibility(TWeakPtr<IPropertyHandle> PropertyHandle, EUINavigation Nav) const;
void SetNav(UWidget* Widget, EUINavigation Nav, TOptional<EUINavigationRule> Rule, TOptional<FName> WidgetToFocus);
bool DoesWidgetSupportRoutingPolicy(TWeakPtr<IPropertyHandle> PropertyHandle) const;
EWidgetNavigationRoutingPolicy GetRoutingPolicy(TWeakPtr<IPropertyHandle> PropertyHandle) const;
FText GetRoutingPolicyText(TWeakPtr<IPropertyHandle> PropertyHandle) const;
TSharedRef<class SWidget> MakeRoutingPolicyMenu(TWeakPtr<IPropertyHandle> PropertyHandle);
void HandleRoutingPolicyMenuEntryClicked(TWeakPtr<IPropertyHandle> PropertyHandle, EWidgetNavigationRoutingPolicy Policy);
void SetRoutingPolicy(UWidget* Widget, EWidgetNavigationRoutingPolicy Policy);
void OnNavigationMethodPrePropertyChange(TWeakPtr<IPropertyHandle> PropertyHandle);
void MakeNavigationMethodStructPicker(TWeakPtr<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder);
void HandleNavigationMethodStructPicked(TWeakPtr<IPropertyHandle> PropertyHandle, const UScriptStruct* InStruct);
void SetNavigationMethodStruct(UWidget* Widget, const UScriptStruct* NavigationMethodStruct);
private:
TWeakPtr<FWidgetBlueprintEditor> Editor;
TSharedPtr<IPropertyUtilities> PropertyUtilities;
};