24 lines
808 B
C++
24 lines
808 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Customizations/IBlueprintWidgetCustomizationExtender.h"
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#include "Blueprint/UserWidget.h"
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#include "UObject/WeakObjectPtr.h"
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class SWidget;
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class IDetailsView;
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class FUIComponentCustomizationExtender : public IBlueprintWidgetCustomizationExtender
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{
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public:
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static TSharedPtr<FUIComponentCustomizationExtender> MakeInstance();
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virtual void CustomizeDetails(IDetailLayoutBuilder& InDetailLayout, const TArrayView<UWidget*> InWidgets, const TSharedRef<FWidgetBlueprintEditor>& InWidgetBlueprintEditor) override;
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private:
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/** The selected widget in the details panel. */
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TWeakObjectPtr<class UWidget> Widget;
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TWeakPtr<FWidgetBlueprintEditor> WidgetBlueprintEditor;
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TArray<TWeakPtr<IDetailsView>> UpdateQueuedForDetailsView;
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};
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