Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Customizations/TextJustifyCustomization.h
2025-05-18 13:04:45 +08:00

31 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Text/TextLayout.h"
#include "IPropertyTypeCustomization.h"
#include "Templates/SharedPointer.h"
class IPropertyHandle;
class FTextJustifyCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FTextJustifyCustomization());
}
FTextJustifyCustomization()
{
}
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
void OnJustificationChanged(ETextJustify::Type NewState, TSharedRef<IPropertyHandle> PropertyHandle);
ETextJustify::Type GetCurrentJustification(TSharedRef<IPropertyHandle> PropertyHandle) const;
};