52 lines
2.1 KiB
C++
52 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/Blueprint.h"
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#include "IPropertyTypeCustomization.h"
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#include "Internationalization/Text.h"
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#include "Misc/Attribute.h"
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#include "Templates/Casts.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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#include "WidgetBlueprint.h"
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class IDetailChildrenBuilder;
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class IDetailPropertyRow;
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class IPropertyHandle;
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class FCanvasSlotCustomization : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<class IPropertyTypeCustomization> MakeInstance(UBlueprint* Blueprint)
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{
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return MakeShareable(new FCanvasSlotCustomization(Blueprint));
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}
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FCanvasSlotCustomization(UBlueprint* InBlueprint)
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: Blueprint(Cast<UWidgetBlueprint>(InBlueprint))
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{
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}
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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private:
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void CustomizeLayoutData(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils);
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void CustomizeAnchors(TSharedPtr<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils);
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void CustomizeOffsets(TSharedPtr<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils);
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void FillOutChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils);
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void CreateEditorWithDynamicLabel(IDetailPropertyRow& PropertyRow, TAttribute<FText> TextAttribute);
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static FText GetOffsetLabel(TSharedPtr<IPropertyHandle> AnchorStructureHandle, EOrientation Orientation, FText NonStretchingLabel, FText StretchingLabel);
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private:
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UWidgetBlueprint* Blueprint;
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};
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