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2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Styling/SlateColor.h"
#include "Styling/CoreStyle.h"
#include "Widgets/Layout/SBorder.h"
class SSeparator : public SBorder
{
public:
SLATE_BEGIN_ARGS(SSeparator)
: _SeparatorImage( FCoreStyle::Get().GetBrush("Separator") )
, _Orientation(Orient_Horizontal)
, _Thickness(3.0f)
, _ColorAndOpacity(FLinearColor::White)
{}
SLATE_ARGUMENT(const FSlateBrush*, SeparatorImage)
/** A horizontal separator is used in a vertical list (orientation is direction of the line drawn) */
SLATE_ARGUMENT( EOrientation, Orientation)
SLATE_ARGUMENT(float, Thickness)
/** Color and opacity */
SLATE_ATTRIBUTE(FSlateColor, ColorAndOpacity)
SLATE_END_ARGS()
/**
* Construct this widget
*
* @param InArgs The declaration data for this widget
*/
SLATE_API void Construct( const FArguments& InArgs );
// SWidget interface
SLATE_API virtual FVector2D ComputeDesiredSize(float) const override;
// End of SWidget interface
private:
EOrientation Orientation;
float Thickness;
};