37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Layout/SBox.h"
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class FPaintArgs;
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class FSlateWindowElementList;
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/**
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* A SEnableBox contains a widget that is lied to about whether the parent hierarchy is enabled or not, being told the parent is always enabled
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*/
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class SEnableBox : public SBox
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{
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public:
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SLATE_BEGIN_ARGS(SEnableBox) {}
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/** The widget content to be presented as if the parent were enabled */
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SLATE_DEFAULT_SLOT(FArguments, Content)
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs)
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{
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SBox::Construct(SBox::FArguments().Content()[InArgs._Content.Widget]);
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}
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public:
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// SWidget interface
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virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override
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{
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return SBox::OnPaint(Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, /*bParentEnabled=*/ true);
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}
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};
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