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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class IRunRenderer;
struct FTextRunRenderer
{
FTextRunRenderer( int32 InLineIndex, const FTextRange& InRange, const TSharedRef< IRunRenderer >& InRenderer )
: LineIndex( InLineIndex )
, Range( InRange )
, Renderer( InRenderer )
{
}
bool operator==(const FTextRunRenderer& Other) const
{
return LineIndex == Other.LineIndex
&& Range == Other.Range
&& Renderer == Other.Renderer;
}
bool operator!=(const FTextRunRenderer& Other) const
{
return LineIndex != Other.LineIndex
|| Range != Other.Range
|| Renderer != Other.Renderer;
}
int32 LineIndex;
FTextRange Range;
TSharedRef< IRunRenderer > Renderer;
};