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2025-05-18 13:04:45 +08:00

40 lines
889 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class ILineHighlighter;
struct FTextLineHighlight
{
FTextLineHighlight( int32 InLineIndex, const FTextRange& InRange, int32 InZOrder, const TSharedRef< ILineHighlighter >& InHighlighter )
: LineIndex( InLineIndex )
, Range( InRange )
, ZOrder( InZOrder )
, Highlighter( InHighlighter )
{
}
bool operator==(const FTextLineHighlight& Other) const
{
return LineIndex == Other.LineIndex
&& Range == Other.Range
&& ZOrder == Other.ZOrder
&& Highlighter == Other.Highlighter;
}
bool operator!=(const FTextLineHighlight& Other) const
{
return LineIndex != Other.LineIndex
|| Range != Other.Range
|| ZOrder != Other.ZOrder
|| Highlighter != Other.Highlighter;
}
int32 LineIndex;
FTextRange Range;
int32 ZOrder;
TSharedRef< ILineHighlighter > Highlighter;
};