Files
UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/Text/SlateTextHighlightRunRenderer.h
2025-05-18 13:04:45 +08:00

29 lines
991 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Text/TextLayout.h"
#include "Framework/Text/ILayoutBlock.h"
#include "Framework/Text/ISlateRun.h"
#include "Framework/Text/ISlateRunRenderer.h"
class FPaintArgs;
class FSlateWindowElementList;
struct FTextBlockStyle;
class FSlateTextHighlightRunRenderer : public ISlateRunRenderer
{
public:
static SLATE_API TSharedRef< FSlateTextHighlightRunRenderer > Create();
virtual ~FSlateTextHighlightRunRenderer() {}
SLATE_API virtual int32 OnPaint( const FPaintArgs& Args, const FTextLayout::FLineView& Line, const TSharedRef< ISlateRun >& Run, const TSharedRef< ILayoutBlock >& Block, const FTextBlockStyle& DefaultStyle, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override;
private:
SLATE_API FSlateTextHighlightRunRenderer();
};