37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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enum class ETextHitPoint : uint8;
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namespace RunUtils
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{
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/**
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* Calculate the correct hit-point for the given index, based on the given range and text direction
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*
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* @param InIndex The index to calculate the hit-point for
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* @param InTextRange The range of text that the index was taken from
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* @param InTextDirection The text direction of all the text within the given range
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*
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* @return The calculated hit-point
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*/
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SLATE_API ETextHitPoint CalculateTextHitPoint(const int32 InIndex, const FTextRange& InTextRange, const TextBiDi::ETextDirection InTextDirection);
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/**
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* Calculate the range that will measure to the given index, based on the given range and text direction
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*
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* @param InOffset The offset value to calculate the range for
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* @param InTextRange The range of text to apply the offset to
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* @param InTextDirection The text direction of all the text within the given range
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*
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* @return The calculated measure range
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*/
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SLATE_API FTextRange CalculateOffsetMeasureRange(const int32 InOffset, const FTextRange& InTextRange, const TextBiDi::ETextDirection InTextDirection);
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}
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