21 lines
808 B
C++
21 lines
808 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Text/TextLayout.h"
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#include "Framework/Text/IRunRenderer.h"
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#include "Framework/Text/ILayoutBlock.h"
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#include "Framework/Text/ISlateRun.h"
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class FPaintArgs;
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class FSlateWindowElementList;
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struct FTextBlockStyle;
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class ISlateRunRenderer : public IRunRenderer
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{
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public:
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virtual ~ISlateRunRenderer() {}
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virtual int32 OnPaint( const FPaintArgs& Args, const FTextLayout::FLineView& Line, const TSharedRef< ISlateRun >& Run, const TSharedRef< ILayoutBlock >& Block, const FTextBlockStyle& DefaultStyle, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const = 0;
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};
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