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UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/Text/IRichTextMarkupParser.h
2025-05-18 13:04:45 +08:00

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571 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateGlobals.h"
#include "Framework/Text/ITextDecorator.h"
#if WITH_FANCY_TEXT
/**
*/
class IRichTextMarkupParser
{
public:
/**
* Virtual destructor
*/
virtual ~IRichTextMarkupParser() {}
/**
* Processes the provided Input string producing a set of FTextLineParseResults and a output string stripped of any markup.
*/
virtual void Process(TArray<FTextLineParseResults>& Results, const FString& Input, FString& Output) = 0;
};
#endif //WITH_FANCY_TEXT