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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Styling/SlateWidgetStyleContainerBase.h"
#include "Styling/SlateTypes.h"
#include "SpinBoxWidgetStyle.generated.h"
/**
*/
UCLASS(hidecategories = Object, MinimalAPI)
class USpinBoxWidgetStyle : public USlateWidgetStyleContainerBase
{
GENERATED_BODY()
public:
/** The actual data describing the button's appearance. */
UPROPERTY(Category = Appearance, EditAnywhere, meta = (ShowOnlyInnerProperties))
FSpinBoxStyle SpinBoxStyle;
virtual const struct FSlateWidgetStyle* const GetStyle() const override
{
return static_cast< const struct FSlateWidgetStyle* >(&SpinBoxStyle);
}
};