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UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/Styling/EditableTextWidgetStyle.h
2025-05-18 13:04:45 +08:00

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745 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Styling/SlateWidgetStyleContainerBase.h"
#include "Styling/SlateTypes.h"
#include "EditableTextWidgetStyle.generated.h"
/**
*/
UCLASS(hidecategories=Object, MinimalAPI)
class UEditableTextWidgetStyle : public USlateWidgetStyleContainerBase
{
GENERATED_BODY()
public:
/** The actual data describing the button's appearance. */
UPROPERTY(Category=Appearance, EditAnywhere, meta=(ShowOnlyInnerProperties))
FEditableTextStyle EditableTextStyle;
virtual const struct FSlateWidgetStyle* const GetStyle() const override
{
return static_cast< const struct FSlateWidgetStyle* >( &EditableTextStyle );
}
};