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UnrealEngine/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
2025-05-18 13:04:45 +08:00

200 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Layout/Visibility.h"
#include "Widgets/SWidget.h"
#include "Textures/SlateIcon.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Framework/MultiBox/MultiBox.h"
#include "Framework/Commands/Contexts/UIIdentifierContext.h"
#include "Framework/Commands/Contexts/UIContentContext.h"
class SCheckBoxStack;
/**
* Tool bar combo button MultiBlock, but toggleable. Right & long-press clicks spawn menu.
* Designed to hold a stack of tools in one block.
*/
class FToolBarStackButtonBlock
: public FMultiBlock
{
public:
/**
* Constructor
*
* @param InCommand The command associated with this tool bar button
* @param InCommandList The list of commands that are mapped to delegates so that we know what to execute for this button
* @param bInSimpleStackBox If true, the icon and label won't be displayed
*/
FToolBarStackButtonBlock(const TSharedRef< const FUICommandInfo > InCommand, TSharedPtr< const FUICommandList > InCommandList, bool bInSimpleStackBox = false);
/** FMultiBlock interface */
virtual void CreateMenuEntry(class FMenuBuilder& MenuBuilder) const override;
/**
* Sets the visibility of the blocks label
*
* @param InLabelVisibility Visibility setting to use for the label
*/
void SetLabelVisibility( EVisibility InLabelVisibility ) { LabelVisibility = InLabelVisibility; }
/** Set whether this toolbar should always use small icons, regardless of the current settings */
void SetForceSmallIcons( const bool InForceSmallIcons ) { bForceSmallIcons = InForceSmallIcons; }
protected:
/**
* Allocates a widget for this type of MultiBlock. Override this in derived classes.
*
* @return MultiBlock widget object
*/
virtual TSharedRef< class IMultiBlockBaseWidget > ConstructWidget() const override;
/** Provides dynamic, icons, labels, & descriptions for this stack, caches on get */
const TSharedPtr<FUIIdentifierContext> GetStackIdentifier() const;
/** Provides context menu content stack, caches on get */
const TSharedPtr<FUIContentContext> GetStackContent() const;
protected:
// Friend our corresponding widget class
friend class SToolBarStackButtonBlock;
/** Delegate that generates a widget for this combo button's menu content. Called when the menu is summoned. */
FOnGetContent MenuContentGenerator;
/** Controls the Labels visibility, defaults to GetIconVisibility if no override is provided */
TOptional< EVisibility > LabelVisibility;
/** If true, the icon and label won't be displayed */
bool bSimpleComboBox;
/** Whether this toolbar should always use small icons, regardless of the current settings */
bool bForceSmallIcons;
/** To avoid re-searching the FUICommandList, we cache the last identifier context */
mutable TWeakPtr<FUIIdentifierContext> CachedStackIdentifier;
/** To avoid re-searching the FUICommandList, we cache the last content context */
mutable TWeakPtr<FUIContentContext> CachedStackContent;
};
/**
* Tool bar button MultiBlock widget
*/
class SToolBarStackButtonBlock
: public SMultiBlockBaseWidget
{
public:
SLATE_BEGIN_ARGS( SToolBarStackButtonBlock )
: _ForceSmallIcons( false )
{}
/** Controls the visibility of the blocks label */
SLATE_ARGUMENT( TOptional< EVisibility >, LabelVisibility )
/** Whether this toolbar should always use small icons, regardless of the current settings */
SLATE_ARGUMENT( bool, ForceSmallIcons )
SLATE_END_ARGS()
/**
* Builds this MultiBlock widget up from the MultiBlock associated with it
*/
SLATE_API virtual void BuildMultiBlockWidget(const ISlateStyle* StyleSet, const FName& StyleName) override;
/**
* Construct this widget
*
* @param InArgs The declaration data for this widget
*/
SLATE_API void Construct( const FArguments& InArgs );
protected:
/**
* Called by Slate when this tool bar check box button is toggled
*/
SLATE_API void OnCheckStateChanged(const ECheckBoxState NewCheckedState);
/**
* Called by slate to determine if this button should appear checked
*
* @return ECheckBoxState::Checked if it should be checked, ECheckBoxState::Unchecked if not.
*/
SLATE_API ECheckBoxState GetCheckState() const;
/**
* Called by Slate when content for this button's menu needs to be generated
*
* @return The widget to use for the menu content
*/
SLATE_API TSharedRef<SWidget> OnGetMenuContent();
/**
* Called by Slate to determine if this button is enabled
*
* @return True if the menu entry is enabled, false otherwise
*/
SLATE_API bool IsEnabled() const;
/**
* Called by Slate to determine if this button is visible
*
* @return EVisibility::Visible or EVisibility::Collapsed, depending on if the button should be displayed
*/
SLATE_API EVisibility GetVisibility() const;
protected:
/** Gets the icon brush for the toolbar block widget */
SLATE_API const FSlateBrush* GetIconBrush() const;
/** Gets the label for the toolbar block widget */
SLATE_API FText GetLabel() const;
/** Gets the description for the toolbar block widget */
SLATE_API FText GetDescription() const;
/** @return The icon for the toolbar button; may be dynamic, so check HasDynamicIcon */
SLATE_API const FSlateBrush* GetNormalIconBrush() const;
/** @return The small icon for the toolbar button; may be dynamic, so check HasDynamicIcon */
SLATE_API const FSlateBrush* GetSmallIconBrush() const;
/** Called by Slate to determine whether icons/labels are visible */
SLATE_API EVisibility GetIconVisibility(bool bIsASmallIcon) const;
SLATE_API FSlateColor GetIconForegroundColor() const;
SLATE_API const FSlateBrush* GetOverlayIconBrush() const;
protected:
/** Overrides the visibility of the of label. This is used to set up the LabelVisibility attribute */
TOptional<EVisibility> LabelVisibilityOverride;
/** Controls the visibility of the of label, defaults to GetIconVisibility */
TAttribute< EVisibility > LabelVisibility;
/** Optional overridden icon for this tool bar button. IF not set, then the action's icon will be used instead. */
TAttribute<FSlateIcon> Icon;
TSharedPtr<SCheckBoxStack> StackButtonWidget;
/** The foreground color for button when the combo button is open */
FSlateColor OpenForegroundColor;
/** Whether this toolbar should always use small icons, regardless of the current settings */
bool bForceSmallIcons;
};