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2025-05-18 13:04:45 +08:00

28 lines
642 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Styling/CoreStyle.h"
#include "Framework/Commands/Commands.h"
class FTabCommands : public TCommands < FTabCommands >
{
public:
FTabCommands()
: TCommands<FTabCommands>(TEXT("TabCommands"), NSLOCTEXT("TabCommands", "DockingTabCommands", "Docking Tab Commands"), NAME_None, FCoreStyle::Get().GetStyleSetName())
{
}
virtual ~FTabCommands()
{
}
SLATE_API virtual void RegisterCommands() override;
TSharedPtr<FUICommandInfo> CloseMajorTab;
TSharedPtr<FUICommandInfo> CloseMinorTab;
TSharedPtr<FUICommandInfo> CloseFocusedTab;
};