36 lines
914 B
C++
36 lines
914 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Styling/CoreStyle.h"
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#include "Framework/Commands/Commands.h"
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UE_DECLARE_COMMANDS_TLS(class FGenericCommands, SLATE_API)
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class FGenericCommands : public TCommands<FGenericCommands>
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{
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public:
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FGenericCommands()
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: TCommands<FGenericCommands>( TEXT("GenericCommands"), NSLOCTEXT("GenericCommands", "Generic Commands", "Common Commands"), NAME_None, FCoreStyle::Get().GetStyleSetName() )
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{
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}
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virtual ~FGenericCommands()
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{
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}
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SLATE_API virtual void RegisterCommands() override;
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TSharedPtr<FUICommandInfo> Cut;
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TSharedPtr<FUICommandInfo> Copy;
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TSharedPtr<FUICommandInfo> Paste;
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TSharedPtr<FUICommandInfo> Duplicate;
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TSharedPtr<FUICommandInfo> Undo;
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TSharedPtr<FUICommandInfo> Redo;
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TSharedPtr<FUICommandInfo> Delete;
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TSharedPtr<FUICommandInfo> Rename;
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TSharedPtr<FUICommandInfo> SelectAll;
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};
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