242 lines
6.8 KiB
C++
242 lines
6.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Attribute.h"
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#include "Layout/Visibility.h"
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#include "Styling/SlateColor.h"
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#include "Input/Reply.h"
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#include "Widgets/SWidget.h"
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#include "Layout/Margin.h"
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#include "Animation/CurveSequence.h"
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#include "Widgets/SNullWidget.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/SOverlay.h"
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#include "Styling/SlateTypes.h"
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#include "Styling/CoreStyle.h"
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#include "Widgets/SWindow.h"
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#include "Application/SlateApplicationBase.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Layout/SBox.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/Layout/SSpacer.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Widgets/Input/SButton.h"
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#include "Framework/MetaData/DriverMetaData.h"
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namespace SWindowTitleBarDefs
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{
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/** Window flash rate. Flashes per second */
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static const float WindowFlashFrequency = 5.5f;
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/** Window flash duration. Seconds*/
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static const float WindowFlashDuration = 1.0f;
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}
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/** Widget that represents the app icon + system menu button, usually drawn in the top left of a Windows app */
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class SAppIconWidget
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: public SCompoundWidget
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{
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SLATE_BEGIN_ARGS( SAppIconWidget )
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: _IconColorAndOpacity( FLinearColor::White )
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{
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_AccessibleText = NSLOCTEXT("AppIconWidget", "System", "System Menu");
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}
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/** Icon color and opacity */
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SLATE_ATTRIBUTE( FSlateColor, IconColorAndOpacity )
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SLATE_END_ARGS( )
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void Construct( const FArguments& Args )
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{
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SetCanTick(false);
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IconImage = FSlateApplicationBase::Get().MakeImage(
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FSlateApplicationBase::Get().GetAppIcon(),
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Args._IconColorAndOpacity,
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EVisibility::HitTestInvisible
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);
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this->ChildSlot
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.Padding(FAppStyle::Get().GetMargin("AppIconPadding"))
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[
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IconImage.ToSharedRef()
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];
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}
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void SetIcon(const FSlateBrush* InIcon, const FMargin& InIconPadding)
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{
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ChildSlot.Padding(InIconPadding);
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IconImage->SetImage(InIcon);
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}
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virtual EWindowZone::Type GetWindowZoneOverride() const override
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{
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// Pretend we are a REAL system menu so the user can click to open a menu, or double-click to close the app on Windows
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return EWindowZone::SysMenu;
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}
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private:
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TSharedPtr<SImage> IconImage;
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};
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/**
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* Implements a window title bar widget.
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*/
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class SWindowTitleBar
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: public SCompoundWidget
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, public IWindowTitleBar
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{
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public:
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SLATE_BEGIN_ARGS(SWindowTitleBar)
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: _Style(&FCoreStyle::Get().GetWidgetStyle<FWindowStyle>("Window"))
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, _ShowAppIcon(true)
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{ }
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SLATE_STYLE_ARGUMENT(FWindowStyle, Style)
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SLATE_ARGUMENT(bool, ShowAppIcon)
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SLATE_ATTRIBUTE(FText, Title)
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SLATE_ATTRIBUTE(FText, CloseButtonToolTipText)
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SLATE_END_ARGS()
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public:
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/**
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* Creates and initializes a new window title bar widget.
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*
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* @param InArgs The construction arguments.
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* @param InWindow The window to create the title bar for.
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* @param InCenterContent The content for the title bar's center area.
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* @param CenterContentAlignment The horizontal alignment of the center content.
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*/
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SLATE_API void Construct( const FArguments& InArgs, const TSharedRef<SWindow>& InWindow, const TSharedPtr<SWidget>& InCenterContent, EHorizontalAlignment InCenterContentAlignment );
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virtual EWindowZone::Type GetWindowZoneOverride() const override
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{
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return EWindowZone::TitleBar;
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}
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//~ Begin IWindowTitleBar Interface
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SLATE_API virtual void Flash() override;
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SLATE_API virtual void UpdateWindowMenu(TSharedPtr<SWidget> MenuContent) override;
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SLATE_API virtual void UpdateBackgroundContent(TSharedPtr<SWidget> BackgroundContent) override;
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SLATE_API virtual void SetAllowMenuBar(bool bInAllowMenuBar) override;
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//~ Begin IWindowTitleBar Interface
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protected:
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float GetFlashValue( ) const
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{
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if (TitleFlashSequence.IsPlaying())
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{
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float Lerp = TitleFlashSequence.GetLerp();
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const float SinRateMultiplier = 2.0f * PI * SWindowTitleBarDefs::WindowFlashDuration * SWindowTitleBarDefs::WindowFlashFrequency;
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float SinTerm = 0.5f * (FMath::Sin( Lerp * SinRateMultiplier ) + 1.0f);
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float FadeTerm = 1.0f - Lerp;
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return SinTerm * FadeTerm;
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}
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return 0.0f;
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}
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/**
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* Creates widgets for this window's title bar area.
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*
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* This is an advanced method, only for fancy windows that want to
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* override the look of the title area by arranging those widgets itself.
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*/
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SLATE_API virtual void MakeTitleBarContentWidgets( TSharedPtr< SWidget >& OutLeftContent, TSharedPtr< SWidget >& OutRightContent );
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/**
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* Creates the title bar's content.
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*
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* @param CenterContent The content for the title bar's center area.
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* @param CenterContentAlignment The horizontal alignment of the center content.
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*
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* @return The content widget.
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*/
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SLATE_API TSharedRef<SWidget> MakeTitleBarContent( TSharedPtr<SWidget> CenterContent, EHorizontalAlignment CenterContentAlignment );
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FSlateColor GetWindowTitleContentColor( ) const
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{
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// Color of the title area contents - modulates the icon and buttons
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float Flash = GetFlashValue();
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return FMath::Lerp(FLinearColor::White, FLinearColor::Black, Flash);
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}
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private:
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// Callback for clicking the close button.
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FReply CloseButton_OnClicked();
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// Callback for getting the image of the close button.
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const FSlateBrush* GetCloseImage() const;
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// Callback for clicking the maximize button
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FReply MaximizeRestoreButton_OnClicked( );
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// Callback for getting the image of the maximize/restore button.
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const FSlateBrush* GetMaximizeRestoreImage( ) const;
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// Callback for clicking the minimize button.
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FReply MinimizeButton_OnClicked( );
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// Callback for getting the image of the minimize button.
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const FSlateBrush* GetMinimizeImage( ) const;
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/** @return An appropriate resource for the window title background depending on whether the window is active */
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const FSlateBrush* GetWindowTitlebackgroundImage( ) const;
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EVisibility GetWindowFlashVisibility( ) const;
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FSlateColor GetWindowTitleAreaColor( ) const;
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FText HandleWindowTitleText( ) const;
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FText GetMaximizeButtonToolTip() const;
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protected:
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// Holds a weak pointer to the owner window.
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TWeakPtr<SWindow> OwnerWindowPtr;
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private:
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// Holds the window style to use (for buttons, text, etc.).
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const FWindowStyle* Style;
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// Holds the content widget of the title area.
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TSharedPtr<SWidget> TitleArea;
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// Holds the curve sequence for the window flash animation.
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FCurveSequence TitleFlashSequence;
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// Holds the minimize button.
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TSharedPtr<SButton> MinimizeButton;
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// Holds the maximize/restore button.
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TSharedPtr<SButton> MaximizeRestoreButton;
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// Holds the close button.
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TSharedPtr<SButton> CloseButton;
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TAttribute<FText> Title;
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TAttribute<FText> CloseButtonToolTipText;
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SHorizontalBox::FSlot* WindowMenuSlot;
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SHorizontalBox::FSlot* RightSideContentSlot;
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TSharedPtr<SAppIconWidget> AppIconWidget;
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bool ShowAppIcon;
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bool bAllowMenuBar = false;
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};
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