61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Installer/Verifier.h"
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namespace BuildPatchServices
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{
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class ISpeedRecorder;
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struct FBuildPatchProgress;
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class IFileOperationTracker;
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enum class EVerifyError : uint32;
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/**
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* Interface to the statistics class which provides access to tracked values from a verifier stat.
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*/
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class IVerifierStatistics
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: public IVerifierStat
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{
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public:
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/**
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* @return the total number of bytes verified.
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*/
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virtual uint64 GetBytesVerified() const = 0;
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/**
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* @return the number of file which were successfully verified.
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*/
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virtual int32 GetNumSuccessfulFilesVerified() const = 0;
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/**
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* @return the number of files which failed verification.
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*/
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virtual int32 GetNumFailedFilesVerified() const = 0;
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/**
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* @return the map of error result to count.
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*/
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virtual TMap<EVerifyError, int32> GetVerifyErrorCounts() const = 0;
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/**
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* @return true if currently reading disk data.
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*/
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virtual bool IsCurrentlyReading() const = 0;
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};
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/**
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* A factory for creating an IVerifierStatistics instance.
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*/
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class FVerifierStatisticsFactory
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{
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public:
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/**
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* Creates the verifier's dependency interface and exposes additional information.
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* @param SpeedRecorder The speed recorder instance that we send activity records to.
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* @param BuildProgress The legacy progress implementation to bridge the system stats to.
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* @param FileOperationTracker The file operation tracker which will be used to update data states.
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* @return the new IVerifierStatistics instance created.
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*/
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static IVerifierStatistics* Create(ISpeedRecorder* SpeedRecorder, FBuildPatchProgress* BuildProgress, IFileOperationTracker* FileOperationTracker);
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};
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} |