Files
2025-05-18 13:04:45 +08:00

37 lines
1.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Coord system utilities
*
* Translates between Unreal and Recast coords.
* Unreal: x, y, z
* Recast: -x, z, -y
*/
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "CoreMinimal.h"
#endif
#include "Math/Box.h"
#include "Math/Color.h"
#include "Math/Matrix.h"
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "Math/UnrealMathSSE.h"
#endif
#include "Math/Vector.h"
extern NAVIGATIONSYSTEM_API FVector Unreal2RecastPoint(const FVector::FReal* UnrealPoint);
extern NAVIGATIONSYSTEM_API FVector Unreal2RecastPoint(const FVector& UnrealPoint);
extern NAVIGATIONSYSTEM_API FBox Unreal2RecastBox(const FBox& UnrealBox);
extern NAVIGATIONSYSTEM_API FMatrix Unreal2RecastMatrix();
extern NAVIGATIONSYSTEM_API FVector Recast2UnrealPoint(const FVector::FReal* RecastPoint);
extern NAVIGATIONSYSTEM_API FVector Recast2UnrealPoint(const FVector& RecastPoint);
extern NAVIGATIONSYSTEM_API FBox Recast2UnrealBox(const FVector::FReal* RecastMin, const FVector::FReal* RecastMax);
extern NAVIGATIONSYSTEM_API FBox Recast2UnrealBox(const FBox& RecastBox);
extern NAVIGATIONSYSTEM_API FMatrix Recast2UnrealMatrix();
extern NAVIGATIONSYSTEM_API FColor Recast2UnrealColor(const unsigned int RecastColor);