29 lines
762 B
C++
29 lines
762 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Compilation/MovieSceneTemplateInterrogation.h"
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#include "Evaluation/Blending/MovieSceneBlendingAccumulator.h"
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void FMovieSceneInterrogationData::Finalize(const FMovieSceneContext& Context, UObject* BindingOverride)
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{
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if (Accumulator.IsValid())
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{
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Accumulator->Interrogate(Context, *this, BindingOverride);
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}
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}
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FMovieSceneBlendingAccumulator& FMovieSceneInterrogationData::GetAccumulator()
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{
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if (!Accumulator.IsValid())
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{
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Accumulator = MakeShared<FMovieSceneBlendingAccumulator>();
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}
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return *Accumulator;
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}
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FMovieSceneInterrogationKey FMovieSceneInterrogationKey::GetTransformInterrogationKey()
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{
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static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique();
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return TypeID;
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}
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