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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionISMPoolActor.h"
#include "GeometryCollection/GeometryCollectionISMPoolComponent.h"
#include "GeometryCollection/GeometryCollectionISMPoolDebugDrawComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCollectionISMPoolActor)
AGeometryCollectionISMPoolActor::AGeometryCollectionISMPoolActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
ISMPoolComp = CreateDefaultSubobject<UGeometryCollectionISMPoolComponent>(TEXT("ISMPoolComp"));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
RootComponent = ISMPoolComp;
#if UE_ENABLE_DEBUG_DRAWING
PRAGMA_DISABLE_DEPRECATION_WARNINGS
ISMPoolDebugDrawComp = CreateDefaultSubobject<UGeometryCollectionISMPoolDebugDrawComponent>(TEXT("ISMPoolDebug"));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
ISMPoolDebugDrawComp->SetCollisionEnabled(ECollisionEnabled::NoCollision);
ISMPoolDebugDrawComp->SetCanEverAffectNavigation(false);
ISMPoolDebugDrawComp->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_No;
ISMPoolDebugDrawComp->SetGenerateOverlapEvents(false);
ISMPoolDebugDrawComp->SetupAttachment(ISMPoolComp);
#endif
}