28 lines
865 B
C++
28 lines
865 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GeometryCollection/GeometryCollectionCreationParameters.h"
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#include "GeometryCollection/GeometryCollection.h"
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#include "GeometryCollection/GeometryCollectionEngineUtility.h"
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FGeometryCollectionCreationParameters::FGeometryCollectionCreationParameters(FGeometryCollection& GeometryCollectioIn, bool ReCalculateNormalsIn /*= false*/, bool ReCalculateTangetsIn /*= false*/)
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: ReCalculateNormals(ReCalculateNormalsIn)
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, ReCalculateTangents(ReCalculateTangetsIn),
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GeometryCollection(GeometryCollectioIn)
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{
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}
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FGeometryCollectionCreationParameters::~FGeometryCollectionCreationParameters()
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{
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if (ReCalculateNormals)
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{
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GeometryCollectionEngineUtility::ComputeNormals(&GeometryCollection);
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}
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if (ReCalculateTangents)
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{
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GeometryCollectionEngineUtility::ComputeTangents(&GeometryCollection);
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}
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}
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