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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionCreationParameters.h"
#include "GeometryCollection/GeometryCollection.h"
#include "GeometryCollection/GeometryCollectionEngineUtility.h"
FGeometryCollectionCreationParameters::FGeometryCollectionCreationParameters(FGeometryCollection& GeometryCollectioIn, bool ReCalculateNormalsIn /*= false*/, bool ReCalculateTangetsIn /*= false*/)
: ReCalculateNormals(ReCalculateNormalsIn)
, ReCalculateTangents(ReCalculateTangetsIn),
GeometryCollection(GeometryCollectioIn)
{
}
FGeometryCollectionCreationParameters::~FGeometryCollectionCreationParameters()
{
if (ReCalculateNormals)
{
GeometryCollectionEngineUtility::ComputeNormals(&GeometryCollection);
}
if (ReCalculateTangents)
{
GeometryCollectionEngineUtility::ComputeTangents(&GeometryCollection);
}
}