44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GeometryCollection/GeometryCollectionBlueprintLibrary.h"
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#include "GeometryCollection/GeometryCollectionComponent.h"
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#include "GeometryCollection/GeometryCollectionExternalRenderInterface.h"
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void UGeometryCollectionBlueprintLibrary::SetCustomInstanceDataByIndex(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue)
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{
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if (GeometryCollectionComponent == nullptr)
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{
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return;
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}
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IGeometryCollectionCustomDataInterface* CustomRenderer = Cast<IGeometryCollectionCustomDataInterface>(GeometryCollectionComponent->GetCustomRenderer());
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if (CustomRenderer == nullptr)
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{
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return;
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}
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CustomRenderer->SetCustomInstanceData(CustomDataIndex, CustomDataValue);
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}
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void UGeometryCollectionBlueprintLibrary::SetCustomInstanceDataByName(UGeometryCollectionComponent* GeometryCollectionComponent, FName CustomDataName, float CustomDataValue)
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{
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if (GeometryCollectionComponent == nullptr)
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{
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return;
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}
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IGeometryCollectionCustomDataInterface* CustomRenderer = Cast<IGeometryCollectionCustomDataInterface>(GeometryCollectionComponent->GetCustomRenderer());
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if (CustomRenderer == nullptr)
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{
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return;
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}
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CustomRenderer->SetCustomInstanceData(CustomDataName, CustomDataValue);
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}
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void UGeometryCollectionBlueprintLibrary::SetISMPoolCustomInstanceData(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue)
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{
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SetCustomInstanceDataByIndex(GeometryCollectionComponent, CustomDataIndex, CustomDataValue);
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}
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