Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/TextureCubeArrayThumbnailRenderer.cpp
2025-05-18 13:04:45 +08:00

32 lines
1021 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/TextureCubeArrayThumbnailRenderer.h"
#include "Engine/TextureCubeArray.h"
UTextureCubeArrayThumbnailRenderer::UTextureCubeArrayThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UTextureCubeArrayThumbnailRenderer::GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const
{
OutWidth = 0;
OutHeight = 0;
UTextureCubeArray* CubeMap = Cast<UTextureCubeArray>(Object);
if (CubeMap != nullptr)
{
// Let the base class get the size of a face
Super::GetThumbnailSize(CubeMap, Zoom, OutWidth, OutHeight);
}
}
void UTextureCubeArrayThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UTextureCubeArray* CubeMap = Cast<UTextureCubeArray>(Object);
if (CubeMap != nullptr)
{
Super::Draw(CubeMap, X, Y, Width, Height, nullptr, Canvas, bAdditionalViewFamily);
}
}