34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Factories/Texture2dArrayThumbnailRenderer.h"
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#include "Engine/Texture2DArray.h"
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#include "ThumbnailRendering/ThumbnailManager.h"
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UTexture2DArrayThumbnailRenderer::UTexture2DArrayThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UTexture2DArrayThumbnailRenderer::GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const
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{
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OutWidth = 0;
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OutHeight = 0;
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UTexture2DArray* TextureArray = Cast<UTexture2DArray>(Object);
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if (TextureArray != nullptr)
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{
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// Let the base class get the size of a face
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Super::GetThumbnailSize(TextureArray, Zoom, OutWidth, OutHeight);
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}
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}
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void UTexture2DArrayThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily)
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{
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UTexture2DArray* TextureArray = Cast<UTexture2DArray>(Object);
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if (TextureArray != nullptr)
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{
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Super::Draw(TextureArray, X, Y, Width, Height, nullptr, Canvas, bAdditionalViewFamily);
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}
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}
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