77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ThumbnailRendering/PhysicsAssetThumbnailRenderer.h"
|
|
#include "Misc/App.h"
|
|
#include "ShowFlags.h"
|
|
#include "SceneView.h"
|
|
#include "PhysicsEngine/PhysicsAsset.h"
|
|
#include "ThumbnailHelpers.h"
|
|
#include "Engine/SkeletalMesh.h"
|
|
|
|
UPhysicsAssetThumbnailRenderer::UPhysicsAssetThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
ThumbnailScene = nullptr;
|
|
}
|
|
|
|
bool UPhysicsAssetThumbnailRenderer::CanVisualizeAsset(UObject* Object)
|
|
{
|
|
if (!Super::CanVisualizeAsset(Object))
|
|
{
|
|
return false;
|
|
}
|
|
UPhysicsAsset* PhysicsAsset = Cast<UPhysicsAsset>(Object);
|
|
if (!PhysicsAsset)
|
|
{
|
|
return false;
|
|
}
|
|
USkeletalMesh* SkeletalMesh = PhysicsAsset->PreviewSkeletalMesh.LoadSynchronous();
|
|
const bool bValidRenderData = SkeletalMesh && SkeletalMesh->IsReadyToRenderInThumbnail();
|
|
if (!bValidRenderData)
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void UPhysicsAssetThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
|
|
{
|
|
UPhysicsAsset* PhysicsAsset = Cast<UPhysicsAsset>(Object);
|
|
if (PhysicsAsset)
|
|
{
|
|
USkeletalMesh* SkeletalMesh = PhysicsAsset->PreviewSkeletalMesh.LoadSynchronous();
|
|
const bool bValidRenderData = SkeletalMesh && SkeletalMesh->IsReadyToRenderInThumbnail();
|
|
if (!bValidRenderData)
|
|
{
|
|
return;
|
|
}
|
|
if (!ThumbnailScene)
|
|
{
|
|
ThumbnailScene = new FPhysicsAssetThumbnailScene();
|
|
}
|
|
|
|
ThumbnailScene->SetPhysicsAsset(PhysicsAsset);
|
|
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
|
|
.SetTime(UThumbnailRenderer::GetTime())
|
|
.SetAdditionalViewFamily(bAdditionalViewFamily));
|
|
|
|
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
|
|
ViewFamily.EngineShowFlags.MotionBlur = 0;
|
|
ViewFamily.EngineShowFlags.LOD = 0;
|
|
|
|
RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height));
|
|
ThumbnailScene->SetPhysicsAsset(nullptr);
|
|
}
|
|
}
|
|
|
|
void UPhysicsAssetThumbnailRenderer::BeginDestroy()
|
|
{
|
|
if ( ThumbnailScene != nullptr )
|
|
{
|
|
delete ThumbnailScene;
|
|
ThumbnailScene = nullptr;
|
|
}
|
|
|
|
Super::BeginDestroy();
|
|
}
|