Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/PhysicalMaterialMaskThumbnailRenderer.cpp
2025-05-18 13:04:45 +08:00

32 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ThumbnailRendering/PhysicalMaterialMaskThumbnailRenderer.h"
#include "CanvasItem.h"
#include "Engine/Engine.h"
#include "EngineGlobals.h"
#include "PhysicalMaterials/PhysicalMaterialMask.h"
#include "CanvasTypes.h"
UPhysicalMaterialMaskThumbnailRenderer::UPhysicalMaterialMaskThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UPhysicalMaterialMaskThumbnailRenderer::GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const
{
UPhysicalMaterialMask* PhysMatMask = Cast<UPhysicalMaterialMask>(Object);
if (PhysMatMask->MaskTexture != nullptr)
{
Super::GetThumbnailSize(PhysMatMask->MaskTexture, Zoom, OutWidth, OutHeight);
}
}
void UPhysicalMaterialMaskThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UPhysicalMaterialMask* PhysMatMask = Cast<UPhysicalMaterialMask>(Object);
if (PhysMatMask->MaskTexture != nullptr)
{
Super::Draw(PhysMatMask->MaskTexture, X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily);
}
}