Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/MaterialInstanceThumbnailRenderer.cpp
2025-05-18 13:04:45 +08:00

139 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ThumbnailRendering/MaterialInstanceThumbnailRenderer.h"
#include "Misc/App.h"
#include "ShowFlags.h"
#include "Materials/MaterialInterface.h"
#include "Materials/Material.h"
#include "SceneView.h"
#include "ThumbnailHelpers.h"
#include "Slate/WidgetRenderer.h"
#include "Widgets/Images/SImage.h"
#include "SlateMaterialBrush.h"
#include "ThumbnailRendering/ThumbnailManager.h"
#include "Engine/Texture2D.h"
UMaterialInstanceThumbnailRenderer::UMaterialInstanceThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, ThumbnailScene(nullptr)
, WidgetRenderer(nullptr)
, UIMaterialBrush(nullptr)
{
}
void UMaterialInstanceThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UMaterialInterface* MatInst = Cast<UMaterialInterface>(Object);
if (MatInst != nullptr)
{
UMaterial* Mat = MatInst->GetMaterial();
if (Mat != nullptr && Mat->IsUIMaterial())
{
if (WidgetRenderer == nullptr)
{
const bool bUseGammaCorrection = true;
WidgetRenderer = new FWidgetRenderer(bUseGammaCorrection);
check(WidgetRenderer);
}
if (UIMaterialBrush == nullptr)
{
UIMaterialBrush = new FSlateMaterialBrush(FVector2D(SlateBrushDefs::DefaultImageSize, SlateBrushDefs::DefaultImageSize));
check(UIMaterialBrush);
}
UIMaterialBrush->SetMaterial(MatInst);
UTexture2D* CheckerboardTexture = UThumbnailManager::Get().CheckerboardTexture;
FSlateBrush CheckerboardBrush;
CheckerboardBrush.SetResourceObject(CheckerboardTexture);
CheckerboardBrush.ImageSize = FVector2D(CheckerboardTexture->GetSizeX(), CheckerboardTexture->GetSizeY());
CheckerboardBrush.Tiling = ESlateBrushTileType::Both;
TSharedRef<SWidget> Thumbnail =
SNew(SOverlay)
// Checkerboard
+ SOverlay::Slot()
[
SNew(SImage)
.Image(&CheckerboardBrush)
]
+ SOverlay::Slot()
[
SNew(SImage)
.Image(UIMaterialBrush)
];
const FVector2D DrawSize((float)Width, (float)Height);
const float DeltaTime = 0.f;
WidgetRenderer->DrawWidget(RenderTarget, Thumbnail, DrawSize, DeltaTime);
UIMaterialBrush->SetMaterial(nullptr);
}
else
{
if ( ThumbnailScene == nullptr || ensure(ThumbnailScene->GetWorld() != nullptr) == false )
{
if (ThumbnailScene)
{
FlushRenderingCommands();
delete ThumbnailScene;
}
ThumbnailScene = new FMaterialThumbnailScene();
}
ThumbnailScene->SetMaterialInterface(MatInst);
FSceneViewFamilyContext ViewFamily( FSceneViewFamily::ConstructionValues( RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game) )
.SetTime(UThumbnailRenderer::GetTime())
.SetAdditionalViewFamily(bAdditionalViewFamily));
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
ViewFamily.EngineShowFlags.SetSeparateTranslucency(ThumbnailScene->ShouldSetSeparateTranslucency(MatInst));
ViewFamily.EngineShowFlags.MotionBlur = 0;
ViewFamily.EngineShowFlags.AntiAliasing = 0;
RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height));
ThumbnailScene->SetMaterialInterface(nullptr);
}
}
}
bool UMaterialInstanceThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
if (UMaterialInterface* MatInst = Cast<UMaterialInterface>(Object))
{
if (MatInst->IsCompiling())
{
return false;
}
}
return true;
}
void UMaterialInstanceThumbnailRenderer::BeginDestroy()
{
if (ThumbnailScene != nullptr)
{
delete ThumbnailScene;
ThumbnailScene = nullptr;
}
if (WidgetRenderer != nullptr)
{
BeginCleanup(WidgetRenderer);
WidgetRenderer = nullptr;
}
if (UIMaterialBrush != nullptr)
{
delete UIMaterialBrush;
UIMaterialBrush = nullptr;
}
Super::BeginDestroy();
}