Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/ClassThumbnailRenderer.cpp
2025-05-18 13:04:45 +08:00

68 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ThumbnailRendering/ClassThumbnailRenderer.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "ShowFlags.h"
#include "SceneView.h"
#include "Misc/App.h"
UClassThumbnailRenderer::UClassThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
FKismetEditorUtilities::OnBlueprintGeneratedClassUnloaded.AddUObject(this, &UClassThumbnailRenderer::OnBlueprintGeneratedClassUnloaded);
}
bool UClassThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
UClass* Class = Cast<UClass>(Object);
// Only visualize actor based classes
if (Class && Class->IsChildOf(AActor::StaticClass()))
{
// Try to find any visible primitive components in the class' CDO
AActor* CDO = Class->GetDefaultObject<AActor>();
for (UActorComponent* Component : CDO->GetComponents())
{
if (FClassThumbnailScene::IsValidComponentForVisualization(Component))
{
return true;
}
}
}
return false;
}
void UClassThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UClass* Class = Cast<UClass>(Object);
if (Class != nullptr)
{
TSharedRef<FClassThumbnailScene> ThumbnailScene = ThumbnailScenes.EnsureThumbnailScene(Class);
ThumbnailScene->SetClass(Class);
FSceneViewFamilyContext ViewFamily( FSceneViewFamily::ConstructionValues( RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game) )
.SetTime(UThumbnailRenderer::GetTime())
.SetAdditionalViewFamily(bAdditionalViewFamily));
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
ViewFamily.EngineShowFlags.MotionBlur = 0;
RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height));
}
}
void UClassThumbnailRenderer::BeginDestroy()
{
FKismetEditorUtilities::OnBlueprintGeneratedClassUnloaded.RemoveAll(this);
ThumbnailScenes.Clear();
Super::BeginDestroy();
}
void UClassThumbnailRenderer::OnBlueprintGeneratedClassUnloaded(UBlueprintGeneratedClass* BPGC)
{
ThumbnailScenes.RemoveThumbnailScene(BPGC);
}