77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ThumbnailRendering/AnimSequenceThumbnailRenderer.h"
|
|
#include "Misc/App.h"
|
|
#include "ShowFlags.h"
|
|
#include "SceneView.h"
|
|
#include "Animation/AnimSequenceBase.h"
|
|
#include "ThumbnailHelpers.h"
|
|
#include "Animation/Skeleton.h"
|
|
#include "Engine/SkeletalMesh.h"
|
|
|
|
UAnimSequenceThumbnailRenderer::UAnimSequenceThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
ThumbnailScene = nullptr;
|
|
}
|
|
|
|
bool UAnimSequenceThumbnailRenderer::CanVisualizeAsset(UObject* Object)
|
|
{
|
|
UAnimSequenceBase* AnimSequence = Cast<UAnimSequenceBase>(Object);
|
|
if (AnimSequence != nullptr)
|
|
{
|
|
if (USkeleton* Skeleton = AnimSequence->GetSkeleton())
|
|
{
|
|
USkeletalMesh* PreviewSkeletalMesh = Skeleton->GetAssetPreviewMesh(AnimSequence);
|
|
if (PreviewSkeletalMesh == nullptr)
|
|
{
|
|
PreviewSkeletalMesh = Skeleton->FindCompatibleMesh();
|
|
}
|
|
|
|
if (PreviewSkeletalMesh && (PreviewSkeletalMesh->IsCompiling() || PreviewSkeletalMesh->GetResourceForRendering() == nullptr))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void UAnimSequenceThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
|
|
{
|
|
UAnimSequenceBase* Anim = Cast<UAnimSequenceBase>(Object);
|
|
if (Anim != nullptr)
|
|
{
|
|
if ( ThumbnailScene == nullptr )
|
|
{
|
|
ThumbnailScene = new FAnimationSequenceThumbnailScene();
|
|
}
|
|
|
|
if(ThumbnailScene->SetAnimation(Anim))
|
|
{
|
|
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
|
|
.SetTime(UThumbnailRenderer::GetTime())
|
|
.SetAdditionalViewFamily(bAdditionalViewFamily));
|
|
|
|
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
|
|
ViewFamily.EngineShowFlags.MotionBlur = 0;
|
|
ViewFamily.EngineShowFlags.LOD = 0;
|
|
|
|
RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height));
|
|
ThumbnailScene->SetAnimation(nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UAnimSequenceThumbnailRenderer::BeginDestroy()
|
|
{
|
|
if ( ThumbnailScene != nullptr )
|
|
{
|
|
delete ThumbnailScene;
|
|
ThumbnailScene = nullptr;
|
|
}
|
|
|
|
Super::BeginDestroy();
|
|
}
|