Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Settings/EditorStyleSettingsCustomization.h
2025-05-18 13:04:45 +08:00

71 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "IPropertyTypeCustomization.h"
#include "Styling/StyleColors.h"
#include "Widgets/Notifications/SNotificationList.h"
class IDetailLayoutBuilder;
class STextComboBox;
class IDetailPropertyRow;
#if ALLOW_THEMES
DECLARE_DELEGATE_OneParam(FOnThemeEditorClosed, bool)
class FStyleColorListCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
private:
void OnResetColorToDefault(TSharedPtr<IPropertyHandle> Handle, EStyleColor Color);
bool IsResetToDefaultVisible(TSharedPtr<IPropertyHandle> Handle, EStyleColor Color);
};
class FEditorStyleSettingsCustomization : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
virtual ~FEditorStyleSettingsCustomization();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
void RefreshComboBox();
/** Import theme from OS */
static void PromptToImportTheme(const FString& ImportPath);
private:
void GenerateThemeOptions(TSharedPtr<FString>& OutSelectedTheme);
void MakeThemePickerRow(IDetailPropertyRow& PropertyRow);
FReply OnExportThemeClicked();
FReply OnImportThemeClicked();
FReply OnDeleteThemeClicked();
FReply OnDuplicateAndEditThemeClicked();
FReply OnEditThemeClicked();
FString GetTextLabelForThemeEntry(TSharedPtr<FString> Entry);
void OnThemePicked(TSharedPtr<FString> NewSelection, ESelectInfo::Type SelectInfo);
void OpenThemeEditorWindow(FOnThemeEditorClosed OnThemeEditorClosed);
bool IsThemeEditingEnabled() const;
/** Delegate for when theme gets changed by another class */
void OnThemeChanged(const FGuid ThemeId) { RefreshComboBox(); }
/** Show import status (success/failure) when users import a theme */
static void ShowNotification(const FText& Text, SNotificationItem::ECompletionState CompletionState);
private:
TArray<TSharedPtr<FString>> ThemeOptions;
TSharedPtr<STextComboBox> ComboBox;
};
#endif