20 lines
534 B
C++
20 lines
534 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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/**
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* Implements a details customization for UBlueprintEditorProjectSettings.
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*/
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class FBlueprintEditorProjectSettingsCustomization : public IDetailCustomization
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{
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public:
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// Factory creation.
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static TSharedRef<IDetailCustomization> MakeInstance();
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) override;
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// End IDetailCustomization interface
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}; |