Files
UnrealEngine/Engine/Source/Editor/Sequencer/Private/MVVM/Views/SSequencerTrackAreaView.h
2025-05-18 13:04:45 +08:00

40 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "MVVM/Views/STrackAreaView.h"
class ITimeSliderController;
namespace UE
{
namespace Sequencer
{
class SSequencerTrackAreaView
: public STrackAreaView
{
public:
void Construct(const FArguments& InArgs, TWeakPtr<FTrackAreaViewModel> InWeakViewModel, TSharedRef<ITimeSliderController> InTimeSliderController);
/*~ SWidget */
int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override;
FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
FReply OnDragOver(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
FReply OnDrop(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
/*~ STrackAreaView */
void OnResized(const FVector2D& OldSize, const FVector2D& NewSize) override;
void UpdateHoverStates(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
private:
TSharedPtr<ITimeSliderController> TimeSliderController;
};
} // namespace Sequencer
} // namespace UE