45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MVVM/Views/SOutlinerObjectBindingView.h"
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#include "MVVM/ViewModels/SequencerEditorViewModel.h"
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#include "MVVM/ViewModels/ObjectBindingModel.h"
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#include "MVVM/ViewModels/ViewModelIterators.h"
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#include "SequencerUtilities.h"
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#include "MovieScene.h"
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#include "MovieSceneSequence.h"
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#include "ISequencerModule.h"
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#include "ISequencerTrackEditor.h"
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#include "Sequencer.h"
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#include "EditorStyleSet.h"
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#include "GameFramework/Actor.h"
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#include "Styling/SlateIconFinder.h"
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#include "Widgets/Layout/SBox.h"
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#include "Widgets/Layout/SSpacer.h"
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#include "Framework/Commands/UIAction.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Containers/ArrayBuilder.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "SOutlinerObjectBindingView"
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namespace UE
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{
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namespace Sequencer
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{
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void SOutlinerObjectBindingView::Construct(
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const FArguments& InArgs,
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TSharedPtr<FObjectBindingModel> InModel,
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TSharedPtr<FSequencerEditorViewModel> InEditor,
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const TSharedRef<ISequencerTreeViewRow>& InTableRow)
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{
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SOutlinerItemViewBase::Construct(InArgs, TWeakViewModelPtr<IOutlinerExtension>(InModel), InEditor, InTableRow);
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}
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} // namespace Sequencer
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} // namespace UE
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#undef LOCTEXT_NAMESPACE
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