Files
UnrealEngine/Engine/Source/Editor/Sequencer/Private/MVVM/Views/SOutlinerObjectBindingView.cpp
2025-05-18 13:04:45 +08:00

45 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MVVM/Views/SOutlinerObjectBindingView.h"
#include "MVVM/ViewModels/SequencerEditorViewModel.h"
#include "MVVM/ViewModels/ObjectBindingModel.h"
#include "MVVM/ViewModels/ViewModelIterators.h"
#include "SequencerUtilities.h"
#include "MovieScene.h"
#include "MovieSceneSequence.h"
#include "ISequencerModule.h"
#include "ISequencerTrackEditor.h"
#include "Sequencer.h"
#include "EditorStyleSet.h"
#include "GameFramework/Actor.h"
#include "Styling/SlateIconFinder.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Layout/SSpacer.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Containers/ArrayBuilder.h"
#include "Modules/ModuleManager.h"
#define LOCTEXT_NAMESPACE "SOutlinerObjectBindingView"
namespace UE
{
namespace Sequencer
{
void SOutlinerObjectBindingView::Construct(
const FArguments& InArgs,
TSharedPtr<FObjectBindingModel> InModel,
TSharedPtr<FSequencerEditorViewModel> InEditor,
const TSharedRef<ISequencerTreeViewRow>& InTableRow)
{
SOutlinerItemViewBase::Construct(InArgs, TWeakViewModelPtr<IOutlinerExtension>(InModel), InEditor, InTableRow);
}
} // namespace Sequencer
} // namespace UE
#undef LOCTEXT_NAMESPACE