Files
UnrealEngine/Engine/Source/Editor/Sequencer/Private/MVVM/TrackRowModelStorageExtension.cpp
2025-05-18 13:04:45 +08:00

80 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MVVM/TrackRowModelStorageExtension.h"
#include "HAL/PlatformCrt.h"
#include "MVVM/ViewModels/SequenceModel.h"
#include "MVVM/ViewModels/TrackRowModel.h"
#include "MVVM/ViewModels/ViewModel.h"
#include "MVVM/ViewModels/ViewModelHierarchy.h"
#include "Misc/AssertionMacros.h"
#include "Misc/Optional.h"
#include "MovieSceneTrack.h"
#include "Templates/TypeHash.h"
namespace UE
{
namespace Sequencer
{
FTrackRowModelStorageExtension::FTrackRowModelStorageExtension()
{
}
void FTrackRowModelStorageExtension::OnCreated(TSharedRef<FViewModel> InWeakOwner)
{
OwnerModel = InWeakOwner->CastThis<FSequenceModel>();
}
void FTrackRowModelStorageExtension::OnReinitialize()
{
for (auto It = TrackToModel.CreateIterator(); It; ++It)
{
if (It.Key().Key.ResolveObjectPtr() == nullptr || It.Value().Pin().Get() == nullptr)
{
It.RemoveCurrent();
}
}
TrackToModel.Compact();
}
TSharedPtr<FTrackRowModel> FTrackRowModelStorageExtension::CreateModelForTrackRow(UMovieSceneTrack* InTrack, int32 InRowIndex, TSharedPtr<FViewModel> DesiredParent)
{
KeyType Key{ FObjectKey(InTrack), InRowIndex };
if (TSharedPtr<FTrackRowModel> Existing = TrackToModel.FindRef(Key).Pin())
{
return Existing;
}
TSharedPtr<FTrackRowModel> NewModel = MakeShared<FTrackRowModel>(InTrack, InRowIndex);
// IMPORTANT: We always add the model to the map before calling initialize
// So that any code that runs inside Initialize is still able to find this
TrackToModel.Add(Key, NewModel);
if (!DesiredParent)
{
DesiredParent = OwnerModel->AsShared();
}
TOptional<FViewModelChildren> Children = DesiredParent->GetChildList(EViewModelListType::Outliner);
if (ensureMsgf(Children.IsSet(), TEXT("Attempting to create a folder within something that is not able to contain outliner items")))
{
Children->AddChild(NewModel);
}
NewModel->Initialize();
return NewModel;
}
TSharedPtr<FTrackRowModel> FTrackRowModelStorageExtension::FindModelForTrackRow(UMovieSceneTrack* InTrack, int32 InRowIndex) const
{
KeyType Key{ FObjectKey(InTrack), InRowIndex };
return TrackToModel.FindRef(Key).Pin();
}
} // namespace Sequencer
} // namespace UE