Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionResult.cpp
2025-05-18 13:04:45 +08:00

466 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_FunctionResult.h"
#include "Misc/CoreMisc.h"
#include "Serialization/PropertyLocalizationDataGathering.h"
#include "EdGraphSchema_K2.h"
#include "K2Node_FunctionEntry.h"
#include "BPTerminal.h"
#include "KismetCompiledFunctionContext.h"
#include "VariableSetHandler.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintNodeSpawner.h"
struct FFillDefaultPinValueHelper
{
private:
static void FillInner(const UEdGraphSchema_K2* K2Schema, UEdGraphPin* Pin)
{
if(K2Schema && Pin)
{
const bool bValuePin = (Pin->PinType.PinCategory != UEdGraphSchema_K2::PC_Exec);
const bool bNotConnected = (Pin->Direction == EEdGraphPinDirection::EGPD_Input) && (0 == Pin->LinkedTo.Num());
const bool bNeedToResetDefaultValue = (Pin->DefaultValue.IsEmpty() && Pin->DefaultObject == nullptr && Pin->DefaultTextValue.IsEmpty()) || !(K2Schema->IsPinDefaultValid(Pin, Pin->DefaultValue, Pin->DefaultObject, Pin->DefaultTextValue).IsEmpty());
if (bValuePin && bNotConnected && bNeedToResetDefaultValue)
{
K2Schema->SetPinAutogeneratedDefaultValueBasedOnType(Pin);
}
}
}
public:
static void Fill(UEdGraphPin* Pin)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if(K2Schema)
{
FillInner(K2Schema, Pin);
}
}
static void FillAll(UK2Node_FunctionResult* Node)
{
if(Node)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if(K2Schema)
{
for (int32 PinIdx = 0; PinIdx < Node->Pins.Num(); PinIdx++)
{
FillInner(K2Schema, Node->Pins[PinIdx]);
}
}
}
}
};
//////////////////////////////////////////////////////////////////////////
// FKCHandler_FunctionResult
class FKCHandler_FunctionResult : public FKCHandler_VariableSet
{
public:
FKCHandler_FunctionResult(FKismetCompilerContext& InCompilerContext)
: FKCHandler_VariableSet(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override
{
// Do not register as a default any Pin that comes from being Split
if (Net->ParentPin == nullptr)
{
FString NetPinName = Net->PinName.ToString();
for (FBPTerminal& ResultTerm : Context.Results)
{
if ((ResultTerm.Name == NetPinName) && (ResultTerm.Type == Net->PinType))
{
Context.NetMap.Add(Net, &ResultTerm);
return;
}
}
FBPTerminal* Term = new FBPTerminal();
Context.Results.Add(Term);
Term->CopyFromPin(Net, MoveTemp(NetPinName));
Context.NetMap.Add(Net, Term);
}
}
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override
{
static const FBoolConfigValueHelper ExecutionAfterReturn(TEXT("Kismet"), TEXT("bExecutionAfterReturn"), GEngineIni);
if (ExecutionAfterReturn)
{
// for backward compatibility only
FKCHandler_VariableSet::Compile(Context, Node);
}
else
{
GenerateAssigments(Context, Node);
if (Context.IsDebuggingOrInstrumentationRequired() && Node)
{
FBlueprintCompiledStatement& TraceStatement = Context.AppendStatementForNode(Node);
TraceStatement.Type = Context.GetWireTraceType();
TraceStatement.Comment = Node->NodeComment.IsEmpty() ? Node->GetName() : Node->NodeComment;
}
// always go to return
FBlueprintCompiledStatement& GotoStatement = Context.AppendStatementForNode(Node);
GotoStatement.Type = KCST_GotoReturn;
}
}
virtual bool RequiresRegisterNetsBeforeScheduling() const override
{
return true;
}
protected:
virtual bool UsesVariablePinAsKey() const override { return true; }
};
#if WITH_EDITORONLY_DATA
namespace
{
void GatherFunctionResultNodeForLocalization(const UObject* const Object, FPropertyLocalizationDataGatherer& PropertyLocalizationDataGatherer, const EPropertyLocalizationGathererTextFlags GatherTextFlags)
{
const UK2Node_FunctionResult* const FunctionResultNode = CastChecked<UK2Node_FunctionResult>(Object);
// Function Result (aka, Return) nodes always report their values as being the default
// but we still need to gather them as they are the only place the values are defined
const FString PathToObject = FunctionResultNode->GetPathName();
for (const UEdGraphPin* Pin : FunctionResultNode->Pins)
{
if (!Pin->DefaultTextValue.IsEmpty())
{
PropertyLocalizationDataGatherer.GatherTextInstance(Pin->DefaultTextValue, FString::Printf(TEXT("%s.%s"), *PathToObject, *Pin->GetName()), /*bIsEditorOnly*/true);
}
}
PropertyLocalizationDataGatherer.GatherLocalizationDataFromObject(FunctionResultNode, GatherTextFlags);
}
}
#endif
UK2Node_FunctionResult::UK2Node_FunctionResult(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if WITH_EDITORONLY_DATA
{ static const FAutoRegisterLocalizationDataGatheringCallback AutomaticRegistrationOfLocalizationGatherer(UK2Node_FunctionResult::StaticClass(), &GatherFunctionResultNodeForLocalization); }
#endif
}
FText UK2Node_FunctionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (ENodeTitleType::MenuTitle == TitleType)
{
return NSLOCTEXT("K2Node", "ReturnNodeMenuTitle", "Add Return Node...");
}
return NSLOCTEXT("K2Node", "ReturnNode", "Return Node");
}
void UK2Node_FunctionResult::AllocateDefaultPins()
{
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
if (UFunction* const Function = FunctionReference.ResolveMember<UFunction>(GetBlueprintClassFromNode()))
{
CreatePinsForFunctionEntryExit(Function, /*bIsFunctionEntry=*/ false);
}
Super::AllocateDefaultPins();
FFillDefaultPinValueHelper::FillAll(this);
}
bool UK2Node_FunctionResult::CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage)
{
bool bResult = Super::CanCreateUserDefinedPin(InPinType, InDesiredDirection, OutErrorMessage);
if (bResult)
{
if(InDesiredDirection == EGPD_Output)
{
OutErrorMessage = NSLOCTEXT("K2Node", "AddOutputPinError", "Cannot add output pins to function result node!");
bResult = false;
}
}
return bResult;
}
UEdGraphPin* UK2Node_FunctionResult::CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo)
{
UEdGraphPin* Pin = CreatePin(EGPD_Input, NewPinInfo->PinType, NewPinInfo->PinName);
CastChecked<UEdGraphSchema_K2>(GetSchema())->SetPinAutogeneratedDefaultValue(Pin, NewPinInfo->PinDefaultValue);
return Pin;
}
void UK2Node_FunctionResult::FixupPinStringDataReferences(FArchive* SavingArchive)
{
Super::FixupPinStringDataReferences(SavingArchive);
if (SavingArchive)
{
UpdateUserDefinedPinDefaultValues();
}
}
FNodeHandlingFunctor* UK2Node_FunctionResult::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_FunctionResult(CompilerContext);
}
FText UK2Node_FunctionResult::GetTooltipText() const
{
return NSLOCTEXT("K2Node", "ReturnNodeTooltip", "The node terminates the function's execution. It returns output parameters.");
}
void UK2Node_FunctionResult::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
// actions get registered under specific object-keys; the idea is that
// actions might have to be updated (or deleted) if their object-key is
// mutated (or removed)... here we use the node's class (so if the node
// type disappears, then the action should go with it)
UClass* ActionKey = GetClass();
// to keep from needlessly instantiating a UBlueprintNodeSpawner, first
// check to make sure that the registrar is looking for actions of this type
// (could be regenerating actions for a specific asset, and therefore the
// registrar would only accept actions corresponding to that asset)
if (ActionRegistrar.IsOpenForRegistration(ActionKey))
{
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
check(NodeSpawner != nullptr);
ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner);
}
}
bool UK2Node_FunctionResult::IsCompatibleWithGraph(UEdGraph const* Graph) const
{
const UEdGraphSchema_K2* K2Schema = Cast<UEdGraphSchema_K2>(Graph ? Graph->GetSchema() : nullptr);
const bool bIsConstructionScript = (K2Schema != nullptr) ? K2Schema->IsConstructionScript(Graph) : false;
const bool bIsCompatible = (K2Schema != nullptr) ? (EGraphType::GT_Function == K2Schema->GetGraphType(Graph)) : false;
return bIsCompatible && !bIsConstructionScript && Super::IsCompatibleWithGraph(Graph);
}
TArray<UK2Node_FunctionResult*> UK2Node_FunctionResult::GetAllResultNodes() const
{
TArray<UK2Node_FunctionResult*> AllResultNodes;
if (const UEdGraph* Graph = GetGraph())
{
Graph->GetNodesOfClass(AllResultNodes);
}
return AllResultNodes;
}
void UK2Node_FunctionResult::PostPlacedNewNode()
{
Super::PostPlacedNewNode();
// adhere to the function's inherited signature (if there is one)
SyncWithEntryNode();
// reflect any user added outputs (tracked by pre-existing result nodes)
SyncWithPrimaryResultNode();
}
void UK2Node_FunctionResult::PostPasteNode()
{
Super::PostPasteNode();
// adhere to the function's inherited signature (if there is one)
SyncWithEntryNode();
// reflect any user added outputs (tracked by pre-existing result nodes)
SyncWithPrimaryResultNode();
// reflect editability of node in pins
MakePinsEditable();
}
bool UK2Node_FunctionResult::CanUserDeleteNode() const
{
bool bCanDelete = true;
if (!bIsEditable)
{
if (UEdGraph* Graph = GetGraph())
{
bCanDelete = false;
for (UEdGraphNode* Node : Graph->Nodes)
{
UK2Node_FunctionResult* ResultNode = Cast<UK2Node_FunctionResult>(Node);
if (ResultNode && ResultNode != this)
{
bCanDelete = true;
break;
}
}
}
}
return bCanDelete;
}
void UK2Node_FunctionResult::SyncWithEntryNode()
{
bool bWasSignatureMismatched = false;
if (UEdGraph* Graph = GetGraph())
{
for (UEdGraphNode* Node : Graph->Nodes)
{
if (UK2Node_FunctionEntry* EntryNode = Cast<UK2Node_FunctionEntry>(Node))
{
bWasSignatureMismatched = !EntryNode->FunctionReference.IsSameReference(FunctionReference) || (!EntryNode->bIsEditable && UserDefinedPins.Num() > 0);
// If the entry is editable, so is the result
bIsEditable = EntryNode->bIsEditable;
FunctionReference = EntryNode->FunctionReference;
break;
}
}
}
if (bWasSignatureMismatched)
{
// to handle pasting of a result node from one function into another;
// if the new function is not editable (like for one that is overidden),
// then we shouldn't have userdefined pins
if (!bIsEditable)
{
// iterate backwards so we can remove items from the list as we go
for (int32 UserPinIndex = UserDefinedPins.Num() - 1; UserPinIndex >= 0; --UserPinIndex)
{
RemoveUserDefinedPin(UserDefinedPins[UserPinIndex]);
}
}
ReconstructNode();
}
}
void UK2Node_FunctionResult::SyncWithPrimaryResultNode()
{
const UK2Node_FunctionResult* PrimaryNode = nullptr;
TArray<UK2Node_FunctionResult*> AllResultNodes = GetAllResultNodes();
for (const UK2Node_FunctionResult* ResultNode : AllResultNodes)
{
if (ResultNode && (this != ResultNode))
{
PrimaryNode = ResultNode;
break;
}
}
if (PrimaryNode)
{
FunctionReference = PrimaryNode->FunctionReference;
bIsEditable = PrimaryNode->bIsEditable;
// Temporary array that will contain our list of Old Pins that are no longer part of the return signature
TArray<TSharedPtr<FUserPinInfo>> OldPins = UserDefinedPins;
// Temporary array that will contain our list of Signature Pins that need to be added
TArray<TSharedPtr<FUserPinInfo>> SignaturePins = PrimaryNode->UserDefinedPins;
for (int OldIndex = OldPins.Num() - 1; OldIndex >= 0; --OldIndex)
{
TSharedPtr<FUserPinInfo> OldPin = OldPins[OldIndex];
if (!OldPin.IsValid())
{
OldPins.RemoveAt(OldIndex);
}
else
{
for (int SignatureIndex = SignaturePins.Num() - 1; SignatureIndex >= 0; --SignatureIndex)
{
TSharedPtr<FUserPinInfo> SignaturePin = SignaturePins[SignatureIndex];
if (!SignaturePin.IsValid())
{
SignaturePins.RemoveAt(SignatureIndex);
}
else if (OldPin->PinName == SignaturePin->PinName &&
OldPin->PinType == SignaturePin->PinType &&
OldPin->DesiredPinDirection == SignaturePin->DesiredPinDirection)
{
// We have a match between our Signature pins and our Old Pins,
// so we can leave the old pin as is by removing it from both temporary lists.
OldPins.RemoveAt(OldIndex);
SignaturePins.RemoveAt(SignatureIndex);
break;
}
}
}
}
// Remove old pins that are not part of the primary node signature
for (TSharedPtr<FUserPinInfo> OldPinToRemove : OldPins)
{
RemoveUserDefinedPin(OldPinToRemove);
}
// Add pins that don't exist yet but are part of the primary node signature
for (TSharedPtr<FUserPinInfo> SignaturePinToAdd : SignaturePins)
{
TSharedPtr<FUserPinInfo> NewPinInfo = MakeShareable(new FUserPinInfo());
NewPinInfo->PinName = SignaturePinToAdd->PinName;
NewPinInfo->PinType = SignaturePinToAdd->PinType;
NewPinInfo->DesiredPinDirection = SignaturePinToAdd->DesiredPinDirection;
UserDefinedPins.Add(NewPinInfo);
}
ReconstructNode();
}
}
void UK2Node_FunctionResult::MakePinsEditable()
{
// only do this step if this node is editable
if (IsEditable())
{
// for each pin, excluding the 'exec' pin
for (int PinIdx = 1; PinIdx < Pins.Num(); ++PinIdx)
{
UEdGraphPin* Pin = Pins[PinIdx];
if (!UserDefinedPinExists(Pin->GetFName()))
{
UserDefinedPins.Add(MakeShared<FUserPinInfo>(*Pin));
}
}
}
}
void UK2Node_FunctionResult::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
{
Super::ValidateNodeDuringCompilation(MessageLog);
TArray<UK2Node_FunctionResult*> AllResultNodes = GetAllResultNodes();
const UK2Node_FunctionResult* OtherResult = AllResultNodes.Num() ? AllResultNodes[0] : nullptr;
if (OtherResult && (OtherResult != this))
{
for (UEdGraphPin* Pin : Pins)
{
check(Pin);
UEdGraphPin* OtherPin = OtherResult->FindPin(Pin->PinName);
if (!OtherPin || (OtherPin->PinType != Pin->PinType))
{
MessageLog.Error(*NSLOCTEXT("K2Node", "FunctionResult_DifferentReturnError", "Return nodes don't match each other: @@, @@").ToString(), this, OtherResult);
break;
}
}
}
}
void UK2Node_FunctionResult::PromoteFromInterfaceOverride(bool bIsPrimaryTerminator/* = true*/)
{
// For non-primary terminators, we want to sync with the primary one and reconstruct.
if (bIsPrimaryTerminator)
{
Super::PromoteFromInterfaceOverride();
}
else
{
FunctionReference.SetSelfMember(FunctionReference.GetMemberName());
SyncWithPrimaryResultNode();
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
Schema->ReconstructNode(*this, true);
}
}