Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h
2025-05-18 13:04:45 +08:00

40 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_SkeletalControlBase.h"
#include "BoneControllers/AnimNode_SplineIK.h"
#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable
#include "AnimGraphNode_SplineIK.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_SplineIK : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_SplineIK Node;
public:
// UObject interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
// UAnimGraphNode_Base interface
virtual FEditorModeID GetEditorMode() const;
// UAnimGraphNode_SkeletalControlBase interface
virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
protected:
// UAnimGraphNode_SkeletalControlBase interface
virtual FText GetControllerDescription() const override;
private:
/** Constructing FText strings can be costly, so we cache the node's title */
FNodeTitleTextTable CachedNodeTitles;
};