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2025-05-18 13:04:45 +08:00

70 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/Runnable.h"
#include "HAL/RunnableThread.h"
#include "HAL/PlatformProcess.h"
#include "Interfaces/ITargetDeviceOutput.h"
#include "Misc/ConfigCacheIni.h"
#include "HAL/ThreadSafeCounter.h"
class FIOSTargetDevice;
static FString GetLibImobileDeviceExe(const FString& ExeName)
{
FString ToReturn;
#if PLATFORM_WINDOWS
ToReturn = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Extras/ThirdPartyNotUE/libimobiledevice/x64/"));
#elif PLATFORM_MAC
ToReturn = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Extras/ThirdPartyNotUE/libimobiledevice/Mac/"));
#else
UE_LOG(LogIOSDeviceHelper, Error, TEXT("The current platform is unsupported by Libimobile library."));
#endif
ToReturn += ExeName;
#if PLATFORM_WINDOWS
ToReturn += TEXT(".exe");
#endif
return FPaths::FileExists(ToReturn) ? ToReturn : TEXT("");
}
class FIOSDeviceOutputReaderRunnable : public FRunnable
{
public:
FIOSDeviceOutputReaderRunnable(const FString& InDeviceUDID, FOutputDevice* Output);
// FRunnable interface.
virtual bool Init(void) override;
virtual void Exit(void) override;
virtual void Stop(void) override;
virtual uint32 Run(void) override;
private:
bool StartSyslogProcess(void);
// > 0 if we've been asked to abort work in progress at the next opportunity
FThreadSafeCounter StopTaskCounter;
FString DeviceUDID;
FOutputDevice* Output;
void* SyslogReadPipe;
void* SyslogWritePipe;
FProcHandle SyslogProcHandle;
};
/**
* Implements a IOS target device output.
*/
class FIOSTargetDeviceOutput : public ITargetDeviceOutput
{
public:
bool Init(const FIOSTargetDevice& TargetDevice, FOutputDevice* Output);
private:
TUniquePtr<FRunnableThread> DeviceOutputThread;
FString DeviceName;
};
#include "IOSTargetDeviceOutput.inl"