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2025-05-18 13:04:45 +08:00

24 lines
602 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
/**
* Interface that is called during export time to update the progression.
* Implement for your specific DCC.
*/
class IDatasmithProgressManager
{
public:
virtual ~IDatasmithProgressManager() {};
/**
* Method called when progress is made during an export.
*
* @param InProgressRatio The ratio of progress, between 0.f and 1.f
* @param InProgressString Text describing the current task being performed
*/
virtual void ProgressEvent(float InProgressRatio, const TCHAR* InProgressString) = 0;
};