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2025-05-18 13:04:45 +08:00

58 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "DatasmithExportOptions.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
class FDatasmithMesh;
class IDatasmithMeshElement;
class DATASMITHEXPORTER_API FDatasmithMeshExporter
{
public:
FDatasmithMeshExporter();
virtual ~FDatasmithMeshExporter();
/**
* Exports the DatasmithMesh as a UObject.
*
* @param Filepath The path where the resulting file will be written
* @param Filename The name of the file to export to, without any path or extension
* @param Mesh The mesh to export
* @param CollisionMesh An optional collision mesh
* @param LightmapUV The UV generation export option
*
* @return A IDatasmithMeshElement that refers to the exported file
*/
TSharedPtr<IDatasmithMeshElement> ExportToUObject(const TCHAR* Filepath, const TCHAR* Filename, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV);
/**
* Exports a FDatasmithMesh as a UObject and link it to the given IDatasmithMeshElementElement.
*
* @param MeshElement The existing MeshElement for which we want to export a FDatasmithMesh, the name of the MeshElement will determine the name of the exported file.
* @param Filepath The path where the resulting file will be written
* @param Mesh The mesh to export
* @param CollisionMesh An optional collision mesh
* @param LightmapUV The UV generation export option
*
* @return True if export was successful.
*/
bool ExportToUObject(TSharedPtr<IDatasmithMeshElement>& MeshElement, const TCHAR* Filepath, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV);
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UE_DEPRECATED(5.5, "The experimental Cloth importer is no longer supported.")
bool ExportCloth(class FDatasmithCloth& Cloth, TSharedPtr<class IDatasmithClothElement>& ClothElement, const TCHAR* FilePath, const TCHAR* AssetsOutputPath) const;
PRAGMA_ENABLE_DEPRECATION_WARNINGS
/**
* @return The error that happened during the last export, if any
*/
FString GetLastError() const;
private:
TUniquePtr<class FDatasmithMeshExporterImpl> Impl;
};