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2025-05-18 13:04:45 +08:00

38 lines
901 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
class FDatasmithLoggerImpl;
/**
* Logger that holds the errors during the export process.
* The user plugin should display the list of errors at the end of the export.
*/
class DATASMITHEXPORTER_API FDatasmithLogger
{
public:
FDatasmithLogger();
virtual ~FDatasmithLogger();
void AddGeneralError(const TCHAR* InError);
int32 GetGeneralErrorsCount();
const TCHAR* GetGeneralError(int32 Index) const;
void ResetGeneralErrors();
void AddTextureError(const TCHAR* InError);
int32 GetTextureErrorsCount();
const TCHAR* GetTextureError(int32 Index) const;
void ResetTextureErrors();
void AddMissingAssetError(const TCHAR* InError);
int32 GetMissingAssetErrorsCount();
const TCHAR* GetMissingAssetError(int32 Index) const;
void ResetMissingAssetErrors();
protected:
FDatasmithLoggerImpl* Impl;
};