18 lines
857 B
C++
18 lines
857 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DatasmithExportOptions.h"
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EDSExportLightmapUV FDatasmithExportOptions::LightmapUV = EDSExportLightmapUV::Always;
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EDSResizeTextureMode FDatasmithExportOptions::ResizeTexturesMode = EDSResizeTextureMode::NearestPowerOfTwo;
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EDSResizedTexturesPath FDatasmithExportOptions::PathTexturesMode = EDSResizedTexturesPath::ExportFolder;
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int32 FDatasmithExportOptions::MaxTextureSize = 4096;
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// In UE, the maximum texture resolution is computed as:
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// const int32 MaximumSupportedResolution = 1 << (GMaxTextureMipCount - 1);
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// (ref. UTextureFactory::IsImportResolutionValid in EditorFactories.cpp)
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// but the value is defined here as to not add a dependency to the RHI module.
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const int32 FDatasmithExportOptions::MaxUnrealSupportedTextureSize = 8192;
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float FDatasmithExportOptions::ColorGamma = 2.2f;
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