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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DatasmithExportOptions.h"
EDSExportLightmapUV FDatasmithExportOptions::LightmapUV = EDSExportLightmapUV::Always;
EDSResizeTextureMode FDatasmithExportOptions::ResizeTexturesMode = EDSResizeTextureMode::NearestPowerOfTwo;
EDSResizedTexturesPath FDatasmithExportOptions::PathTexturesMode = EDSResizedTexturesPath::ExportFolder;
int32 FDatasmithExportOptions::MaxTextureSize = 4096;
// In UE, the maximum texture resolution is computed as:
// const int32 MaximumSupportedResolution = 1 << (GMaxTextureMipCount - 1);
// (ref. UTextureFactory::IsImportResolutionValid in EditorFactories.cpp)
// but the value is defined here as to not add a dependency to the RHI module.
const int32 FDatasmithExportOptions::MaxUnrealSupportedTextureSize = 8192;
float FDatasmithExportOptions::ColorGamma = 2.2f;