Files
2025-05-18 13:04:45 +08:00

37 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class BlackmagicSDK : ModuleRules
{
public BlackmagicSDK(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string LibraryName = "libBlackmagicLib";
string ThirdPartyPath = Path.Combine(ModuleDirectory, "../../../Binaries/ThirdParty");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string LibPath = Path.Combine(ThirdPartyPath, "Win64");
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibraryName + ".lib"));
string IncludeDir = Path.Combine(ModuleDirectory, "..", "Build", "Include");
PublicSystemIncludePaths.Add(IncludeDir);
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
string LibPath = Path.Combine(ThirdPartyPath, "Linux");
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibraryName + ".so"));
RuntimeDependencies.Add(Path.Combine(LibPath, LibraryName + ".so"));
PrivateRuntimeLibraryPaths.Add(LibPath);
string IncludeDir = Path.Combine(ModuleDirectory, "Include", "Linux");
PublicSystemIncludePaths.Add(IncludeDir);
}
}
}