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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#ifdef WITH_IREE_DRIVER_RDG
#include "IREEDriverRDG.h"
#include "RenderGraphFwd.h"
namespace UE::IREE::HAL::RDG
{
namespace BuiltinExecutables
{
iree_status_t FillBuffer(uint8* Buffer, uint32 BufferLength, uint32 Pattern, uint32 PatternLength, uint32 FillOffset, uint32 FillLength);
iree_status_t AddFillBufferPass(FRDGBuilder& GraphBuilder, FRDGBufferRef RDGBuffer, uint32 Pattern, uint32 PatternLength, uint32 FillOffset, uint32 FillLength);
} // namespace BuiltinExecutables
} // namespace UE::IREE::HAL::RDG
#endif // WITH_IREE_DRIVER_RDG