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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#ifdef WITH_IREE_DRIVER_RDG
#include "IREEDriverRDG.h"
#include "Templates/RefCounting.h"
class FRDGPooledBuffer;
namespace UE::IREE::HAL::RDG
{
iree_status_t BufferWrap(iree_allocator_t HostAllocator, iree_hal_allocator_t* DeviceAllocator, iree_hal_memory_type_t MemoryType, iree_hal_memory_access_t AllowedAccess, iree_hal_buffer_usage_t AllowedUsage, iree_device_size_t AllocationSize, iree_device_size_t ByteOffset, iree_device_size_t ByteLength, const TRefCountPtr<FRDGPooledBuffer>& PooledBuffer, iree_hal_buffer_release_callback_t UserReleaseCallback, iree_hal_buffer_t** OutBuffer);
bool BufferIsTransient(iree_hal_buffer_t* Buffer);
const TRefCountPtr<FRDGPooledBuffer>& BufferPooledBufferHandle(iree_hal_buffer_t* Buffer);
} // namespace UE::IREE::HAL::RDG
#endif // WITH_IREE_DRIVER_RDG