Files
2025-05-18 13:04:45 +08:00

52 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DataprepGeometryOperations : ModuleRules
{
public DataprepGeometryOperations(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "DataprepGO";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DataprepCore",
"DataprepLibraries",
"DynamicMesh",
"EditorScriptingUtilities",
"Engine",
"GeometryCore",
"MeshConversion",
"MeshDescription",
"MeshMergeUtilities",
"MeshModelingTools",
"MeshModelingToolsExp",
"MeshUtilitiesCommon",
"ModelingOperators",
"ModelingOperatorsEditorOnly",
"MeshReductionInterface",
"StaticMeshDescription",
"UnrealEd",
}
);
bool bWithProxyLOD = Target.Platform == UnrealTargetPlatform.Win64;
PrivateDefinitions.Add("WITH_PROXYLOD=" + (bWithProxyLOD ? '1' : '0'));
if (bWithProxyLOD)
{
// For boost:: and TBB:: code
bUseRTTI = true;
PrivateDependencyModuleNames.AddRange(
new string[] {
"ProxyLODMeshReduction",
}
);
}
}
}
}