52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class DataprepGeometryOperations : ModuleRules
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{
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public DataprepGeometryOperations(ReadOnlyTargetRules Target) : base(Target)
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{
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ShortName = "DataprepGO";
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"DataprepCore",
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"DataprepLibraries",
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"DynamicMesh",
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"EditorScriptingUtilities",
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"Engine",
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"GeometryCore",
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"MeshConversion",
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"MeshDescription",
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"MeshMergeUtilities",
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"MeshModelingTools",
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"MeshModelingToolsExp",
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"MeshUtilitiesCommon",
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"ModelingOperators",
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"ModelingOperatorsEditorOnly",
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"MeshReductionInterface",
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"StaticMeshDescription",
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"UnrealEd",
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}
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);
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bool bWithProxyLOD = Target.Platform == UnrealTargetPlatform.Win64;
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PrivateDefinitions.Add("WITH_PROXYLOD=" + (bWithProxyLOD ? '1' : '0'));
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if (bWithProxyLOD)
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{
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// For boost:: and TBB:: code
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bUseRTTI = true;
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ProxyLODMeshReduction",
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}
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);
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}
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}
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}
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}
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