40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DaySequenceConditionSetCustomization.h"
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#include "DetailWidgetRow.h"
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#include "EditableDaySequenceConditionSet.h" // IWYU pragma: keep
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#include "PropertyHandle.h"
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#include "SDaySequenceConditionSetCombo.h"
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#include "Widgets/Layout/SBox.h"
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#define LOCTEXT_NAMESPACE "FDaySequenceTrackConditionSetCustomization"
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TSharedRef<IPropertyTypeCustomization> FDaySequenceConditionSetCustomization::MakeInstance()
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{
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return MakeShareable(new FDaySequenceConditionSetCustomization);
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}
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void FDaySequenceConditionSetCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
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{
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HeaderRow
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.NameContent()
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[
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StructPropertyHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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.VAlign(VAlign_Center)
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[
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SNew(SBox)
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[
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SNew(SDaySequenceConditionSetCombo)
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.StructPropertyHandle(StructPropertyHandle)
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]
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];
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}
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void FDaySequenceConditionSetCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
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{}
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#undef LOCTEXT_NAMESPACE
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